August 28, 2026

Every company that ships regularly has marketing showing a version of the product that no longer exists. It is not neglect, it is arithmetic: the product changes faster than the assets describing it.
The damage is quiet. A prospect who signs up and finds a different interface has been mildly misled before they started.
Review cycles fail because they compete with everything else. What works is making the update small enough that it happens as part of shipping.
A demo re-recorded in ten minutes gets re-recorded. A deck with fourteen screenshots does not, and that difference decides whether your marketing is accurate a year from now.
The real fix for most teams is fewer assets. Three current demos are worth more than twelve stale ones, and the twelve are actively costing you credibility.
Delete what nobody uses. A smaller library is not a compromise here, it is the thing that makes accuracy achievable.
Add one line to whatever you do when shipping a visible change: which demos and screenshots does this affect?
That question takes seconds, catches drift at the moment somebody knows the answer, and works where a quarterly review does not.
Click through it — the same kind of demo you can record of your own product.
Record your first interactive demo free.
Five demos on the free plan, forever. No credit card, no trial countdown, no sales call. Install the Chrome extension, click through your product once, and you have a shareable link in about ten minutes.
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