August 28, 2026

A Figma prototype and an interactive demo both let somebody click through a sequence of screens, which is why teams reach for the prototype when a demo is what they need.
They are built for opposite ends of the product lifecycle, and the mismatch is visible to the person watching.
A prototype exists to test a design that does not exist yet, with an audience that knows it is looking at a mockup — teammates, researchers, usability participants.
A demo exists to show a product that does exist, to somebody deciding whether to buy it. The audience is not primed to imagine anything.
Before the thing exists: pitching an unbuilt feature internally, running usability sessions, aligning a team on a direction.
For anything where the honest answer is "this is not built yet", a prototype is the correct tool and a demo would be a lie.
A demo captures the real product, so it carries the real fonts, the real data density, the real loading states — the small things that make software look like software.
It also opens as an ordinary link with nothing to install, which matters when the person you are sending it to is a buyer rather than a colleague.
Click through it — the same kind of demo you can record of your own product.
Record your first interactive demo free.
Five demos on the free plan, forever. No credit card, no trial countdown, no sales call. Install the Chrome extension, click through your product once, and you have a shareable link in about ten minutes.
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