August 25, 2026

Making a product demo sounds like a project. It is not — the recording is ten minutes and the captions are fifteen. What takes a week is deciding what to put in it, and that decision has a shortcut.
This assumes you have never made one and want something usable today.
Not a feature. The single thing a customer wants done — an invoice sent, a report produced, a shift filled. If you have any customers, it is whatever they mentioned first; if you have none, it is the reason you built this.
Write it as one sentence before opening anything. Almost every bad demo is a good recording of an unclear decision.
One line per step, under about twelve words, saying what the screen means rather than what it is. "The dashboard" wastes a step; "everything overdue, across every project" earns it.
This is where the demo is actually made, and it is why the recording is the short part.
Add a final step with one next action and the friction named: "Start free — no card, about five minutes." A demo that ends on a blank screen is the most common thing wrong with a first demo.
Then publish it and put the link somewhere. An unpublished demo is a draft, and drafts do not convert anyone.
Click through it — the same kind of demo you can record of your own product.
Record your first interactive demo free.
Five demos on the free plan, forever. No credit card, no trial countdown, no sales call. Install the Chrome extension, click through your product once, and you have a shareable link in about ten minutes.
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