August 18, 2026

Product managers have no authority and a lot of explaining to do. Most of the job is getting engineering, design, sales, support and leadership to hold the same picture of what is being built.
Demos are unusually good at that, and PMs tend to think of them as a marketing artefact rather than a tool for their own job.
A written spec describes intent; a clickable walkthrough of the prototype removes the ambiguity a spec cannot. Engineers reading "the user confirms the change" each picture a different confirmation.
This works with design mockups too, not just working software. Exporting frames and assembling them into a click-through gives you something a stakeholder can experience rather than review.
Internal launch emails are read once and forgotten. A demo link in the release note gets opened again three weeks later when someone actually needs the feature, which is when they were always going to learn it.
The same asset works externally with almost no change, which is the practical argument for making it well the first time.
A demo of something not yet built is a cheap way to test whether people want it. Showing a clickable walkthrough of a proposed flow and watching where someone hesitates surfaces more than asking them whether they would use it.
Be careful with external customers here -- showing a demo of something that does not exist creates an expectation, and "we are considering this" needs saying explicitly rather than implied.
Click through it — the same kind of demo you can record of your own product.
Record your first interactive demo free.
Five demos on the free plan, forever. No credit card, no trial countdown, no sales call. Install the Chrome extension, click through your product once, and you have a shareable link in about ten minutes.
Start free →