August 22, 2026

A clickable prototype is mockups linked together in a design tool. An interactive demo is a capture of software that exists. They look alike in a browser and they answer completely different questions.
Using one where the other belongs is common, and in one direction it is genuinely damaging.
Showing a prototype to a buyer as though it were shipped software. It works, right up until they sign up and find the screens do not exist — and the disappointment lands after money has changed hands.
The reverse mistake is merely wasteful: using a recorded demo for design research, where it cannot answer "would they find this" because the path is fixed.
Prototypes have tells: placeholder names, perfectly round numbers, empty states that are suspiciously tidy, and flows with no error case anywhere.
Experienced buyers spot these quickly, so the deception rarely even works — which makes it a risk taken for very little return.
Concept testing with people who know it is a concept. A prototype or a clearly-labelled demo both work, and the label is what makes it honest rather than the format.
The test is simple: would this person be surprised, at any later point, to learn it was not built? If yes, the framing is wrong regardless of which tool produced it.
Click through it — the same kind of demo you can record of your own product.
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