Screenshots, in order, that somebody can click through.
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Most product walkthroughs are already screenshots — they are just scattered across a document, a deck and somebody’s desktop.
A screenshot demo is the same material assembled: captured in order automatically, annotated, and published as one thing that reports back on who got how far.
Each click takes a screenshot at the right moment, rather than you taking them by hand afterwards.
Text callouts with nine fonts and box styles, arrows to the part that matters, zoom on dense screens.
Applied to the image itself, so the underlying detail is not recoverable from the published version.
Or export the same demo as a PDF when someone wants a document.
Recorded in a few minutes with the tool this page is about — click through it.
A screenshot demo can be edited one screen at a time. When your UI changes you re-record that step, rather than the whole recording.
It also lets the viewer move at their own speed and skip to the part they came for, neither of which a video allows.
Capture them as you click rather than assembling them afterwards. Each click takes the screenshot at the right moment and keeps the order, so the walkthrough is built by using the product rather than by collecting images.
For product demos usually, because a single screen can be re-recorded when the UI changes, and viewers can move at their own pace or skip ahead. Video is better where narration and pacing carry the argument.
Yes, and it is applied to the stored image rather than layered over it — so the detail underneath cannot be recovered from what gets published. That distinction matters when the screenshot contains customer data.