Your real product, captured as you use it.
5 demos free, forever, with no card required. Paid from $15.99/month.
The fastest way to create a product demo is to stop creating and start recording. Everything a viewer needs to see already exists on your screen.
This captures it as you click, writes the first draft of the captions from the controls you pressed, and leaves you editing rather than authoring.
A demo should show one job done start to finish. Pick it before recording and the demo writes itself.
Click through that job at a normal pace. Each step is captured with the screen and a caption.
Remove the steps that were setup rather than value, and blur anything that should not be public.
Send the link, embed it, or export it as a video when the channel needs one.
Recorded in a few minutes with the tool this page is about — click through it.
A demo built in a design tool looks like a design tool, and buyers have learned to spot it. A recording of the actual product carries a credibility a mockup cannot buy.
It is also faster to keep current: when a screen changes you re-record that step rather than rebuilding an illustration of it.
Pick one job your product does, record yourself doing it, cut the setup steps, blur anything private, and publish it as a link. The recording is the fast part; deciding which single job to show is what makes it good.
Real screens. Buyers recognise a mockup and discount it, and a recording is faster to keep current — when the UI changes you re-record one step instead of rebuilding an illustration of the whole flow.
As many steps as one complete job takes. Demos get long by covering three jobs badly rather than one well, so the fix for a long demo is usually removing the second job, not narrating faster.