August 25, 2026

On a screenshot demo the cursor is doing almost all the directing. It is the difference between a viewer who knows where to look and one scanning a whole interface hoping something stands out.
It is also the element most often left wherever the recording happened to put it.
Answering "where did that happen" before the viewer has to work it out. A caption says what changed; the cursor says where — and the pairing is what makes a step readable in four seconds.
Without it a viewer reads the caption, then hunts the screen, then reconnects. That is three actions where there should be one, and it is why some demos feel like work.
A step where nothing was clicked — a result, a finished report, an empty state — is better without one. Adding a cursor there invents an interaction that did not happen and points at nothing in particular.
The same goes for a step whose whole screen is the point. A pointer competes with what you are trying to show.
On a dense screen a pointer alone is not enough — the viewer still has to find a small arrow in a busy layout. That is what zoom is for, and the two work together: zoom decides what is on screen, the cursor decides where in it.
Reaching for one to fix a problem that belongs to the other is the commonest mistake here.
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